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- Game events API
Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.
Sample Apps
Available Features
Game event status
It is highly recommended to communicate errors and warnings to app users.
Check here the game events status. OR - easily check the game events status from your app, using our API.
gep_internal
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
gep_internal | gep_internal | Local + Public version number | See notes | 260.0 |
gep_internal note
Data Example:
{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"258.0.0","is_updated":true}"}},"feature":"gep_internal"}
game_info
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
scene | game_info | The current scene-state | See notes | 274.0 |
scene note
Possible Scene values:
- lobby
- ingame
Data Example:
{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}
match_info
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
match_start | null | In the beginning of each match | See notes | 274.0 |
match_end | null | At the end of each match | See notes | 274.0 |
quest_start | quest_start | When the local player start a quest | See notes | 274.0 |
quest_complete | quest_complete | When the local player complete a quest | See notes | 274.0 |
boss_kill | boss_kill | When the local player kill a boss in quest | See notes | 274.0 |
match_start note
Data Example:
{"events":[{"name":"match_start","data":null}]}
match_end note
Data Example:
{"events":[{"name":"match_end","data":null}]}
quest_start note
Data Example:
{"events":[{"name":"quest_start","data":"quest_start"}]}
quest_complete note
Data Example:
{"events":[{"name":"quest_complete","data":"quest_complete"}]}
boss_kill note
Data Example:
{"events":[{"name":"boss_kill","data":"null"}]}
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