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Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.

Sample Apps

Available Features

Game event status

It is highly recommended to communicate errors and warnings to app users.

Check here the game events status. OR - easily check the game events status from your app, using our API.

gep_internal

Info Updates

keyCategoryValuesNotesSince GEP Ver.
gep_internalgep_internalLocal + Public version numberSee notes260.0

gep_internal note

Data Example:

{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"258.0.0","is_updated":true}"}},"feature":"gep_internal"}

game_info

Info Updates

keyCategoryValuesNotesSince GEP Ver.
scenegame_infoThe current scene-stateSee notes274.0

scene note

Possible Scene values:

  • lobby
  • ingame

Data Example:

{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}

match_info

Events

EventEvent DataFired WhenNotesSince GEP Ver.
match_startnullIn the beginning of each matchSee notes274.0
match_endnullAt the end of each matchSee notes274.0
quest_startquest_startWhen the local player start a questSee notes274.0
quest_completequest_completeWhen the local player complete a questSee notes274.0
boss_killboss_killWhen the local player kill a boss in questSee notes274.0

match_start note

Data Example:

{"events":[{"name":"match_start","data":null}]}

match_end note

Data Example:

{"events":[{"name":"match_end","data":null}]}

quest_start note

Data Example:

{"events":[{"name":"quest_start","data":"quest_start"}]}

quest_complete note

Data Example:

{"events":[{"name":"quest_complete","data":"quest_complete"}]}

boss_kill note

Data Example:

{"events":[{"name":"boss_kill","data":"null"}]}