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Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.

Sample Apps

Available Features

Game event status

It is highly recommended to communicate errors and warnings to app users.

Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.

gep_internal

Info Updates

keyCategoryValuesNotesSince GEP Ver.
gep_internalgep_internalLocal + Public version numberSee notes272.0

gep_internal note

Data Example:

{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"258.0.0","is_updated":true}"}},"feature":"gep_internal"}

game_info

Info Updates

keyCategoryValuesNotesSince GEP Ver.
scenegame_infoThe current scene-stateSee notes279.0

scene note

Data Example:

{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}

match_info

Info Updates

keyCategoryValuesNotesSince GEP Ver.
mapgame_infoThe current scene-stateSee notes279.0

map note

Data Example:

{"feature": "game_info", "category": "game_info", "key": "map", "data": "Oblion"}

Events

EventEvent DataFired WhenNotesSince GEP Ver.
match_startnullIn the beginning of each matchSee notes279.0
match_endnullAt the end of each matchSee notes279.0
round_startnullIn the beginning of each round and the round numberSee notes279.0
round_endnullAt the end of each roundSee notes279.0
killnullThe local player kill an enemySee notes279.0
deathnullThe local player is deadSee notes279.0

match_start note

Data Example:

{"events":[{"name":"match_start","data":null}]}

match_end note

Data Example:

{"events":[{"name":"match_end","data":null}]}

round_start note

Data Example:

{"events":[{"name":"round_start","data":2}]}

round_end note

Data Example:

{"events":[{"name":"round_end","data":null}]}

kill note

Data Example:

{"events":[{"name":"kill","data":null}]}

death note

Data Example:

{"events":[{"name":"death","data":null}]}