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Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.

Sample Apps

Available Features

Game event status

It is highly recommended to communicate errors and warnings to app users.

Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.

gep_internal

Info Updates

keyCategoryValuesNotesSince GEP Ver.
gep_internalgep_internalLocal + Public version numberSee notes252.0

gep_internal note

Data Example:

{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"244.0.0","is_updated":true}"}},"feature":"gep_internal"}

game_info

Info Updates

keyCategoryValuesNotesSince GEP Ver.
scenegame_infoThe current scene-stateSee notes275.0

scene note

Possible Scene values:

  • lobby
  • ingame
  • host

Data Example:

{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}

match_info

Events

EventEvent DataFired WhenNotesSince GEP Ver.
match_startnullIn the beginning of each matchSee notes275.0
match_endnullAt the end of each matchSee notes275.0
round_startnullAt the start of each roundSee notes275.0
round_endnullAt the end of each roundSee notes275.0
match_outcomenullAt the end of the matchSee notes275.0
deathnullWhen the local player diesSee notes275.0

match_start note

Data Example:

{"events":[{"name":"match_start","data":null}]}

match_end note

Data Example:

{"events":[{"name":"match_end","data":null}]}

round_start note

Data Example:

{"events":[{"name":"round_start","data":null}]}

round_end note

Data Example:

{"events":[{"name":"round_end","data":null}]}

match_outcome note

This game supports only "defeat" as a value.

Data Example:

{"events":[{"name":"match_outcome","data": "defeat"}]}

death note

Data Example:

{"events":[{"name":"death","data":"death"}]}