OverwolfGameEventPackage
Electron APIs / gep / OverwolfGameEventPackage
Game Events Package interface.
Provides methods to query supported games and features, configure the required features for a game, and subscribe to game event and info update streams.
Extends
EventEmitter
Methods
[captureRejectionSymbol]()?
optional [captureRejectionSymbol]<K>(
error: Error,
event: string | symbol, ...
args: AnyRest): void;
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
error | Error |
event | string | symbol |
...args | AnyRest |
Returns
void
Inherited from
NodeJS.EventEmitter.[captureRejectionSymbol]
addListener()
addListener<K>(eventName: string | symbol, listener: (...args: any[]) => void): this;
Alias for emitter.on(eventName, listener).
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
eventName | string | symbol |
listener | (...args: any[]) => void |
Returns
this
Since
v0.1.26
Inherited from
NodeJS.EventEmitter.addListener;
emit()
emit<K>(eventName: string | symbol, ...args: AnyRest): boolean;
Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments
to each.
Returns true if the event had listeners, false otherwise.
import { EventEmitter } from "node:events";
const myEmitter = new EventEmitter();
// First listener
myEmitter.on("event", function firstListener() {
console.log("Helloooo! first listener");
});
// Second listener
myEmitter.on("event", function secondListener(arg1, arg2) {
console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on("event", function thirdListener(...args) {
const parameters = args.join(", ");
console.log(`event with parameters ${parameters} in third listener`);
});
console.log(myEmitter.listeners("event"));
myEmitter.emit("event", 1, 2, 3, 4, 5);
// Prints:
// [
// [Function: firstListener],
// [Function: secondListener],
// [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
eventName | string | symbol |
...args | AnyRest |
Returns
boolean
Since
v0.1.26
Inherited from
NodeJS.EventEmitter.emit;
eventNames()
eventNames(): (string | symbol)[];
Returns an array listing the events for which the emitter has registered
listeners. The values in the array are strings or Symbols.
import { EventEmitter } from "node:events";
const myEE = new EventEmitter();
myEE.on("foo", () => {});
myEE.on("bar", () => {});
const sym = Symbol("symbol");
myEE.on(sym, () => {});
console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]
Returns
(string | symbol)[]
Since
v6.0.0
Inherited from
NodeJS.EventEmitter.eventNames;
getFeatures()
getFeatures(gameId: number): Promise<string[]>;
Returns an array of supported Game Event Features for a game.
Parameters
| Parameter | Type | Description |
|---|---|---|
gameId | number | Game ID of the targeted game. |
Returns
Promise<string[]>
Promise resolving to an array of supported game features.
getInfo()
getInfo(gameId: number): Promise<any>;
Returns the target game's current Game Info.
Parameters
| Parameter | Type | Description |
|---|---|---|
gameId | number | Game ID of the targeted game. |
Returns
Promise<any>
Promise resolving to the targeted game's current Game Info.
getMaxListeners()
getMaxListeners(): number;
Returns the current max listener value for the EventEmitter which is either
set by emitter.setMaxListeners(n) or defaults to EventEmitter.defaultMaxListeners.
Returns
number
Since
v1.0.0
Inherited from
NodeJS.EventEmitter.getMaxListeners;
getSupportedGames()
getSupportedGames(): Promise<{
id: number;
name: string;
}>;
Returns an array of Game Events supported games.
Returns
Promise<{
id: number;
name: string;
}>
Promise resolving to the supported games.
listenerCount()
listenerCount<K>(eventName: string | symbol, listener?: Function): number;
Returns the number of listeners listening for the event named eventName.
If listener is provided, it will return how many times the listener is found
in the list of the listeners of the event.
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | string | symbol | The name of the event being listened for |
listener? | Function | The event handler function |
Returns
number
Since
v3.2.0
Inherited from
NodeJS.EventEmitter.listenerCount;
listeners()
listeners<K>(eventName: string | symbol): Function[];
Returns a copy of the array of listeners for the event named eventName.
server.on("connection", (stream) => {
console.log("someone connected!");
});
console.log(util.inspect(server.listeners("connection")));
// Prints: [ [Function] ]
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
eventName | string | symbol |
Returns
Function[]
Since
v0.1.26
Inherited from
NodeJS.EventEmitter.listeners;
off()
off<K>(eventName: string | symbol, listener: (...args: any[]) => void): this;
Alias for emitter.removeListener().
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
eventName | string | symbol |
listener | (...args: any[]) => void |
Returns
this
Since
v10.0.0
Inherited from
NodeJS.EventEmitter.off;
on("new-info-update")
on(eventName: "new-info-update", listener: (event: Event, gameId: number, data: InfoUpdate) => void): this;
Register listener for Game Info Updates.
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | "new-info-update" | Name of the node event ('new-info-update'). |
listener | (event: Event, gameId: number, data: InfoUpdate) => void | The listener that will be invoked when this event is fired. |
Returns
this
The current instance of the Overwolf Game Events Package.
Overrides
NodeJS.EventEmitter.on;
on("new-game-event")
on(eventName: "new-game-event", listener: (event: Event, gameId: number, data: GameEvent) => void): this;
Register listener for New Game Events.
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | "new-game-event" | Name of the node event ('new-game-event'). |
listener | (event: Event, gameId: number, data: GameEvent) => void | The listener that will be invoked when this event is fired. |
Returns
this
The current instance of the Overwolf Game Events Package.
Overrides
NodeJS.EventEmitter.on;
on("game-detected")
on(eventName: "game-detected", listener: (event: GepGameLaunchEvent, gameId: number, name: string, ...args: any[]) => void): this;
Register listener for a game being detected.
Calling event.enable() to start gep for this game.
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | "game-detected" | Name of the node event ('game-detected'). |
listener | (event: GepGameLaunchEvent, gameId: number, name: string, ...args: any[]) => void | The listener that will be invoked when this event is fired. |
Returns
this
The current instance of the Overwolf Game Events Package.
Overrides
NodeJS.EventEmitter.on;
on("game-exit")
on(eventName: "game-exit", listener: (event: Event, gameId: number, gameName: string, pid: number, processName: string, processPath: string, commandLine: string) => void): this;
Register listener for a game exit event.
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | "game-exit" | Name of the node event ('game-exit'). |
listener | (event: Event, gameId: number, gameName: string, pid: number, processName: string, processPath: string, commandLine: string) => void | The listener that will be invoked when this event is fired. |
Returns
this
The current instance of the Overwolf Game Events Package.
Overrides
NodeJS.EventEmitter.on;
on("elevated-privileges-required")
on(eventName: "elevated-privileges-required", listener: (event: Event, gameId: number, name: string, pid: number) => void): this;
Register listener for when a detected game is ran as administrator. If this fires, it means the app must also run as administrator in order for Game Events to be detected.
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | "elevated-privileges-required" | Name of the node event ('elevated-privileges-required'). |
listener | (event: Event, gameId: number, name: string, pid: number) => void | The listener that will be invoked when this event is fired. |
Returns
this
The current instance of the Overwolf Game Events Package.
Overrides
NodeJS.EventEmitter.on;
on("error")
on(eventName: "error", listener: (event: Event, gameId: number, error: string, ...args: any[]) => void): this;
Register listener for errors thrown by the Game Events Provider Package.
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | "error" | Name of the node event ('error' or the errorMonitor symbol). |
listener | (event: Event, gameId: number, error: string, ...args: any[]) => void | The listener that will be invoked when this event is fired. |
Returns
this
The current instance of the Overwolf Game Events Package.
Overrides
NodeJS.EventEmitter.on;
once()
once<K>(eventName: string | symbol, listener: (...args: any[]) => void): this;
Adds a one-time listener function for the event named eventName. The
next time eventName is triggered, this listener is removed and then invoked.
server.once("connection", (stream) => {
console.log("Ah, we have our first user!");
});
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the
event listener to the beginning of the listeners array.
import { EventEmitter } from "node:events";
const myEE = new EventEmitter();
myEE.once("foo", () => console.log("a"));
myEE.prependOnceListener("foo", () => console.log("b"));
myEE.emit("foo");
// Prints:
// b
// a
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | string | symbol | The name of the event. |
listener | (...args: any[]) => void | The callback function |
Returns
this
Since
v0.3.0
Inherited from
NodeJS.EventEmitter.once;
prependListener()
prependListener<K>(eventName: string | symbol, listener: (...args: any[]) => void): this;
Adds the listener function to the beginning of the listeners array for the
event named eventName. No checks are made to see if the listener has
already been added. Multiple calls passing the same combination of eventName
and listener will result in the listener being added, and called, multiple times.
server.prependListener("connection", (stream) => {
console.log("someone connected!");
});
Returns a reference to the EventEmitter, so that calls can be chained.
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | string | symbol | The name of the event. |
listener | (...args: any[]) => void | The callback function |
Returns
this
Since
v6.0.0
Inherited from
NodeJS.EventEmitter.prependListener;
prependOnceListener()
prependOnceListener<K>(eventName: string | symbol, listener: (...args: any[]) => void): this;
Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this
listener is removed, and then invoked.
server.prependOnceListener("connection", (stream) => {
console.log("Ah, we have our first user!");
});
Returns a reference to the EventEmitter, so that calls can be chained.
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type | Description |
|---|---|---|
eventName | string | symbol | The name of the event. |
listener | (...args: any[]) => void | The callback function |
Returns
this
Since
v6.0.0
Inherited from
NodeJS.EventEmitter.prependOnceListener;
rawListeners()
rawListeners<K>(eventName: string | symbol): Function[];
Returns a copy of the array of listeners for the event named eventName,
including any wrappers (such as those created by .once()).
import { EventEmitter } from "node:events";
const emitter = new EventEmitter();
emitter.once("log", () => console.log("log once"));
// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners("log");
const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();
// Logs "log once" to the console and removes the listener
logFnWrapper();
emitter.on("log", () => console.log("log persistently"));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners("log");
// Logs "log persistently" twice
newListeners[0]();
emitter.emit("log");
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
eventName | string | symbol |
Returns
Function[]
Since
v9.4.0
Inherited from
NodeJS.EventEmitter.rawListeners;
removeAllListeners()
removeAllListeners(eventName?: string | symbol): this;
Removes all listeners, or those of the specified eventName.
It is bad practice to remove listeners added elsewhere in the code,
particularly when the EventEmitter instance was created by some other
component or module (e.g. sockets or file streams).
Returns a reference to the EventEmitter, so that calls can be chained.
Parameters
| Parameter | Type |
|---|---|
eventName? | string | symbol |
Returns
this
Since
v0.1.26
Inherited from
NodeJS.EventEmitter.removeAllListeners;
removeListener()
removeListener<K>(eventName: string | symbol, listener: (...args: any[]) => void): this;
Removes the specified listener from the listener array for the event named eventName.
const callback = (stream) => {
console.log("someone connected!");
};
server.on("connection", callback);
// ...
server.removeListener("connection", callback);
removeListener() will remove, at most, one instance of a listener from the
listener array. If any single listener has been added multiple times to the
listener array for the specified eventName, then removeListener() must be
called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the
time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution
will not remove them fromemit() in progress. Subsequent events behave as expected.
import { EventEmitter } from "node:events";
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
const callbackA = () => {
console.log("A");
myEmitter.removeListener("event", callbackB);
};
const callbackB = () => {
console.log("B");
};
myEmitter.on("event", callbackA);
myEmitter.on("event", callbackB);
// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit("event");
// Prints:
// A
// B
// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit("event");
// Prints:
// A
Because listeners are managed using an internal array, calling this will
change the position indices of any listener registered after the listener
being removed. This will not impact the order in which listeners are called,
but it means that any copies of the listener array as returned by
the emitter.listeners() method will need to be recreated.
When a single function has been added as a handler multiple times for a single
event (as in the example below), removeListener() will remove the most
recently added instance. In the example the once('ping') listener is removed:
import { EventEmitter } from "node:events";
const ee = new EventEmitter();
function pong() {
console.log("pong");
}
ee.on("ping", pong);
ee.once("ping", pong);
ee.removeListener("ping", pong);
ee.emit("ping");
ee.emit("ping");
Returns a reference to the EventEmitter, so that calls can be chained.
Type Parameters
| Type Parameter |
|---|
K |
Parameters
| Parameter | Type |
|---|---|
eventName | string | symbol |
listener | (...args: any[]) => void |
Returns
this
Since
v0.1.26
Inherited from
NodeJS.EventEmitter.removeListener;
setMaxListeners()
setMaxListeners(n: number): this;
By default EventEmitters will print a warning if more than 10 listeners are
added for a particular event. This is a useful default that helps finding
memory leaks. The emitter.setMaxListeners() method allows the limit to be
modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.
Returns a reference to the EventEmitter, so that calls can be chained.
Parameters
| Parameter | Type |
|---|---|
n | number |
Returns
this
Since
v0.3.5
Inherited from
NodeJS.EventEmitter.setMaxListeners;
setRequiredFeatures()
setRequiredFeatures(gameId: number, features: undefined | string[]): Promise<void>;
Sets the requires Game Event Features for a given game ID.
Parameters
| Parameter | Type | Description |
|---|---|---|
gameId | number | Game ID of the targeted game. |
features | undefined | string[] | Array of required Game Event Features. |
Returns
Promise<void>
Promise reporting the success of the operation.