PassthroughType
Electron APIs / overlay / PassthroughType
type PassthroughType = "noPassThrough" | "passThrough" | "passThroughAndNotify";
Type of input passthrough behavior for overlay windows.
noPassThrough
—All input will be handled by the window and blocked from the game (Default).PassThrough
—All input will be passed through to the game.passThroughAndNotify
—All input will be passed through to the game, and the window will be notified of the input events.