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PassthroughType

Electron APIs / overlay / PassthroughType

type PassthroughType = "noPassThrough" | "passThrough" | "passThroughAndNotify";

Type of input passthrough behavior for overlay windows.

  • noPassThrough—All input will be handled by the window and blocked from the game (Default).
  • PassThrough—All input will be passed through to the game.
  • passThroughAndNotify—All input will be passed through to the game, and the window will be notified of the input events.