- Game events API
Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.
Sample Apps
Available Features
Game event status
It is highly recommended to communicate errors and warnings to app users.
Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.
gep_internal
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
gep_internal | gep_internal | Local + Public version number | See notes | 143.0 |
gep_internal note
Data Example:
{"info":{"gep_internal":{"version_info":"{"local_version":"157.0.1","public_version":"157.0.1","is_updated":true}"}},"feature":"gep_internal"}
me
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
player_name | me | Name of local player. | See notes | 148.0 |
player_id | me | ID of the local player. | See notes | 148.0 |
region | me | Region of the local player. | See notes | 148.0 |
agent | me | Character Internal ID. | See notes | 149.0 |
health | me | Character current health. | See notes | 238.0 |
abilities | me | Current available abilities | See notes | 239.0 |
server | me | Server of the local player. | See notes | 257.0 |
player_name note
Data Example:
{"info":{"me":{"player_name":"Doom#5339"}},"feature":"me"}
player_id note
Data Example:
{"info":{"me":{"player_id":"f4029eff-92e6-56db-adba-4d073df968a4"}},"feature":"me"}
region note
Data Example:
{"info":{"me":{"region":"esp"}},"feature":"me"}
agent note
Not all agents have their game name match their ID data, since this is an internal name, so take that into account. Furthermore, if a character has an ability that gives him different points of view (e.g. Sova with his drone), the ID will change accordingly to the drone.
Possible agent values:
- "Clay_PC_C" = Raze
- "Pandemic_PC_C" = Viper
- "Wraith_PC_C" = Omen
- "Hunter_PC_C" = Sova
- "Thorne_PC_C" = Sage
- "Phoenix_PC_C" = Phoenix
- "Wushu_PC_C" = Jett
- "Gumshoe_PC_C" = Cypher
- "Sarge_PC_C" = Brimstone
- "Breach_PC_C" = Breach
- "Vampire_PC_C" = Reyna
- "Killjoy_PC_C" = Killjoy
- "Guide_PC_C" = Skye
- "Stealth_PC_C" = Yoru
- "Rift_PC_C" = Astra
- "Grenadier_PC_C" = KAY/O
- "Deadeye_PC_C" = Chamber
- "Sprinter_PC_C" = Neon
- "BountyHunter_PC_C" = Fade
- "Mage_PC_C" = Harbor
- "AggroBot_PC_C" = Gekko
- "Cable_PC_C" = Deadlock
- "Sequoia_PC_C" = Iso
- "Smonk_PC_C" = Clove
- "Nox_PC_C" = Vyse
Data Example:
{"info":{"me":{"agent":"Phoenix_PC_C"}},"feature":"me"}
health note
Data Example:
{"feature": "me", "category": "me", "key": "health", "data": "100"}
abilities note
Data Example:
{"feature": "me", "category": "me", "key": "abilities", "data": "{\"C\":true,\"Q\":true,\"E\":true,\"X\":false}"}
server note
Data Example:
{"feature":"me","category":"me","key":"server","value":"eu"}
match_info
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
pseudo_match_id | match_info | The current match’s ID code. Example: 0c0ea3df-97ea-4d3a-b1f6-f8e34042251f | This is an Overwolf-generated code, unrelated to Riot. | 159.0 |
round_number | match_info | Number of current round. | See notes | 149.0 |
score | match_info | Amount of rounds won/lost. | See notes | 149.0 |
match_score | match_info | Match score by teams | See notes | 258.0 |
round_phase | match_info | Current state of the round. | See notes | 149.0 |
team | match_info | Attack / Defense. | See notes | 149.0 |
match_outcome | match_info | victory/defeat/draw. | See notes | 149.0 |
round_report | match_info | * Total Damage * Total number of bullets hit. * Number of bullets hit on head. * Number of hit headshots that killed. | See notes | 150.0 |
game_mode | match_info | The current played mode and whether or not it is ranked/custom | See notes | 151.0 |
roster | match_info | * Player Name * Player ID * Name of picked character * Player's Rank * Whether it is the local player * If player is a teammate or not. | See notes | 151.0 |
scoreboard | match_info | Scoreboard changes and updates during the game | See notes | 151.0 |
kill_feed | match_info | kill feed updates during the game | See notes | 209.0 |
map | match_info | Current played map name | See notes | 217.0 |
escalation_stage | match_info | Each team's currnt weapon stage in Escalation game mode. | See notes | 250.0 |
observing | match_info | The name of the palyer you are observing or coach (In custom mode only) | See notes | 257.0 |
round_number note
Data Example:
{"info":{"match_info":{"round_number":"1"}},"feature":"match_info"}
{"info":{"match_info":{"round_number":"2"}},"feature":"match_info"}
{"info":{"match_info":{"round_number":"3"}},"feature":"match_info"}
score note
Data example:
{"info":{"match_info":{"score":"{"won":9,"lost":2}"}},"feature":"match_info"}
match_score note
Data example:
{"feature":"match_info","category":"match_info","key":"match_score","value":"{\"team_0\":0,\"team_1\":2}"}
round_phase note
Data Example:
{"info":{"match_info":{"round_phase":"shopping"}},"feature":"match_info"}
{"info":{"match_info":{"round_phase":"combat"}},"feature":"match_info"}
{"info":{"match_info":{"round_phase":"end"}},"feature":"match_info"}
{"info":{"match_info":{"round_phase":"game_end"}},"feature":"match_info"}
team note
Data Example:
{"info":{"match_info":{"team":"attack"}},"feature":"match_info"}
{"info":{"match_info":{"team":"defense"}},"feature":"match_info"}
match_outcome note
Data Example:
{"info":{"match_info":{"match_outcome":"victory"}},"feature":"match_info"}
{"info":{"match_info":{"match_outcome":"draw"}},"feature":"match_info"}
round_report note
This data is per round.
List of parameters:
- damage - total damage dealt by the player
- hit - number of total hits
- headshot - number of headshots that did not kill an enemy
- bodyshots - number of body shots
- legshots - number of leg shots
- final_headshot - number of headshots that did kill an enemy
- damage_received - total damage the local player received
- hits_received - total hits the local player received
- ability_damage - total damage done by the use of an ability
Data Example:
{"match_info": {"round_report": "\"damage\":326.3,\"hit\":9,\"headshot\":1,\"bodyshots\":\"4\",\"legshots\":\"3\",\"final_headshot\":1,\"damage_received\":\"0\",\"hits_received\":\"0\",\"ability_damage\":\"0\"}"}}
game_mode note
List of parameters:
mode-
- Bomb = Regular game (Unrated/Competitive)
- Quick Bomb = Spike Rush
- Deathmatch = Deathmatch
- Escalation = Escalation
- Swift = Swiftplay
- Range = Range
- Team deathmatch = team_deathmatch
custom - true/false
ranked -
- 1 = Competitive
- 2 = Any other mode
Data Example:
{"info":{"match_info":{"game_mode":"{"mode":"bomb","custom":true,"ranked":"0"}"}},"feature":"match_info"}
{"info":{"match_info":{"game_mode":"{"mode":"bomb","custom":false,"ranked":"1"}"}},"feature":"match_info"}
{"info":{"match_info":{"game_mode":"{"mode":"deathmatch","custom":false,"ranked":"2"}"}},"feature":"match_info"}
roster note
Important: If players (or the local player) in the match activate the option to hide their names from players outside their party, the output you will see will be the name of the agent (like Jett
or in the case of the local player it will be Me
) instead.
It is language-dependent, so that is also important to take into account.
Important: Roster is not supported in game mode "escalation"
Rank value in the roster can be translated using this list (Apr. 2022)
- 0 - Unranked
- 3 - Iron_01
- 4 - Iron_02
- 5 - Iron_03
- 6 - Bronze_01
- 7 - Bronze_02
- 8 - Bronze_03
- 9 - Silver_01
- 10 - Silver_02
- 11 - Silver_03
- 12 - Gold_01
- 13 - Gold_02
- 14 - Gold_03
- 15 - Platinum_01
- 16 - Platinum_02
- 17 - Platinum_03
- 18 - Diamond_01
- 19 - Diamond_02
- 20 - Diamond_03
- 21 - Ascendant_1
- 22 - Ascendant_2
- 23 - Ascendant_3
- 24 - Immortal_01
- 25 - Immortal_02
- 26 - Immortal_03
- 27 - Radiant
Data Example:
{"info":{"match_info":{"roster_3":"{"name":"Sh4rgaas #EUNE","player_id":"2fb49e77-85c6-522c-a240-27c78a2f9a8f","character":"Pandemic","rank":0,"locked":false,"local":true,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_4":"{"name":"BreachMain #EUW","player_id":"d8b9c6f7-2cc6-5a75-825f-a5658b37eb1d","character":"Vampire","rank":0,"locked":true,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_3":"{"name":"Sh4rgaas #EUNE","player_id":"2fb49e77-85c6-522c-a240-27c78a2f9a8f","character":"Pandemic","rank":0,"locked":true,"local":true,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_1":"{"name":"NoobaHooba #8609","player_id":"f0be482b-d182-51a7-a17b-5d5d73d2f0cc","character":"Hunter","rank":0,"locked":false,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_0":"{"name":"TroyDarion #6170","player_id":"e70b9fb9-b64a-503e-a0ac-3bd12bcac218","character":"Gumshoe","rank":0,"locked":false,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_1":"{"name":"NoobaHooba #8609","player_id":"f0be482b-d182-51a7-a17b-5d5d73d2f0cc","character":"Hunter","rank":0,"locked":true,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_0":"{"name":"TroyDarion #6170","player_id":"e70b9fb9-b64a-503e-a0ac-3bd12bcac218","character":"Gumshoe","rank":0,"locked":true,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_2":"{"name":"SoloMeoParedes #ESP","player_id":"db36fb3b-e351-5da2-b0e3-c3a0400e8ddd","character":"Thorne","rank":0,"locked":false,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_2":"{"name":"SoloMeoParedes #ESP","player_id":"db36fb3b-e351-5da2-b0e3-c3a0400e8ddd","character":"Thorne","rank":0,"locked":true,"local":false,"teammate":true}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_6":"{"name":"zayed2 #EUW","player_id":"4d5efc43-b001-5c47-81d2-2f3cacff5ac7","character":"Wraith","rank":0,"teammate":false,"locked":false,"local":false}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_7":"{"name":"maheralkurdy #7836","player_id":"2080a484-c481-5362-812c-7572f5182b10","character":"Wushu","rank":0,"teammate":false,"locked":false,"local":false}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_5":"{"name":"Kubix11223 #5713","player_id":"dafa74b0-80ad-5dba-a753-70318f91d80a","character":"Thorne","rank":0,"teammate":false,"locked":false,"local":false}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_9":"{"name":"ImJOWY #2905","player_id":"162ec3aa-0114-554e-839f-fbe276467ece","character":"Clay","rank":0,"teammate":false,"locked":false,"local":false}"}},"feature":"match_info"}
{"info":{"match_info":{"roster_8":"{"name":"kot #8059","player_id":"4d7d329c-efc4-5400-9910-2a6b76f13c7b","character":"Phoenix","rank":0,"teammate":false,"locked":false,"local":false}"}},"feature":"match_info"}
scoreboard note
List of parameters:
- player_id - the id of the player
- name - the player's name
- character - the character's name
- teammate - is the player in my team or not
- team - 0/1 - team 0 will always start on attack and team 1 will always start on defense. The team IDs will not change after switching sides
- kills / deaths / assists - The number of kills, deaths and assists during the game
- money - the amount of money during the game for each player
- is_local - local player or not (Boolean)
- alive - if the player is alive true/false
- shield - the currently used shield for the local and teammate players. Possible values are 0 - no shield, 1 - light shield (25), 2 - heavy shield (50)
- weapon - the current primary weapon (loadout) name used by the local and teammate players. Visible to all players in a deathmatch like the behavior in the scoreboard during the game.
- spike - is the player carrying the spike or not (Boolean) - only available for teammates
- ult_points / ult_max - the current ultimate point out of the maximum ultimate points
List of available weapons
Pistols:
TX_Hud_Pistol_Classic = Classic
TX_Hud_Pistol_Slim = Shorty
TX_Hud_Pistol_AutoPistol = Frenzy
TX_Hud_Pistol_Luger = Ghost
TX_Hud_Pistol_Sheriff = Sheriff
Shotguns:
TX_Hud_Shotguns_Pump = Bucky
TX_Hud_Shotguns_Persuader = Judge
SMGS:
TX_Hud_SMGs_Vector = Stinger
TX_Hud_SMGs_Ninja = Spectre
Rifles:
TX_Hud_Rifles_Burst = Bulldog
TX_Hud_Rifles_DMR = Guardian
TX_Hud_Rifles_Ghost = Phantom
TX_Hud_Rifles_Volcano = Vandal
Snipers:
TX_Hud_Sniper_Bolt = Marshal
TX_Hud_Sniper_Operater = Operator
TX_Hud_Sniper_DoubleSniper = Outlaw
Machine Guns:
TX_Hud_LMG = Ares
TX_Hud_HMG = Odin
Knife:
knife = Knife
Data Example:
{"feature": "match_info", "category": "match_info", "key": "scoreboard_0", "data": "{\"name\":\"MrTest #1111\",\"character\":\"Sarge\",\"teammate\":true,\"team\":1,\"alive\":true,\"player_id\":\"61b608c1-1656-5c92-a34c-c18042826d0d\",\"shield\":0,\"weapon\":\"TX_Hud_Pistol_Classic\",\"spike\":true,\"ult_points\":0,\"ult_max\":8,\"kills\":11,\"deaths\":5,\"assists\":3,\"money\":1800,\"is_local\":true}"}
kill_feed note
List of parameters:
- attacker - the name of the killing player
- victim - the name of the killed player
- assist 1/2/3/4 - the name of the characters who assisted in the kill
- ult - name of the ultimate used, reserved for a nonlethal ultimate such as Sage's resurrection
- headshot - Boolean value if the kill was by headshot
- weapon - name of the weapon/ability/ultimate used by the killing player or spike/fall damage
- is_attacker_teammate - true/false if the attacker is a teammate
- is_victim_teammate - true/false if the victim is a teammate
List of available weapons
Pistols:
TX_Hud_Pistol_Glock_S = Classic
TX_Hud_Pistol_SawedOff_S = Shorty
TX_Hud_AutoPistol = Frenzy
TX_Hud_Pistol_Luger_S = Ghost
TX_Hud_Pistol_Revolver_S = Sheriff
Shotguns:
TX_Hud_Pump = Bucky
TX_Hud_Shotguns_Spas12_S = Judge
SMGS:
TX_Hud_Vector = Stinger
TX_Hud_SMG_MP5_S = Spectre
Rifles:
TX_Hud_Burst = Bulldog
tx_hud_dmr = Guardian
TX_Hud_Assault_AR10A2_S = Phantom
TX_Hud_Volcano = Vandal
Snipers:
TX_Hud_Sniper_BoltAction_S = Marshal
TX_Hud_Operator = Operator
TX_Hud_DoubleSniper = Outlaw
Machine Guns:
TX_Hud_LMG = Ares
TX_Hud_HMG = Odin
Knife:
TX_Hud_Knife_Standard_S = Knife
List of available abilities
Breach:
TX_Breach_FusionBlast = Aftershock
Brimstone:
TX_Sarge_MolotovLauncher = Incendiary
TX_Sarge_OrbitalStrike = Orbital strike (ULT)
Phoenix:
TX_Pheonix_FireWall = Blaze
TX_Pheonix_Molotov = Hot hands
Sova:
TX_Hunter_ShockArrow - Shock bolt
TX_Hunter_BowBlast - Hunters fury
Chamber:
TX_Hud_Deadeye_Q_Pistol = Headhunter
TX_Hud_Deadeye_X_GiantSlayer = Tour de force (ULT)
Deadlock:
TX_Cable_FishingHook = Annihilation (ULT)
Jett:
TX_Hud_Wushu_X_Dagger = Blade storm (ULT)
Neon:
"TX_Neon_Ult = Overdrive (ULT)
Sage:
TX_Thorne_Heal = Resurrection (ULT)
Cypher:
TX_Gumshoe_Tripwire - Trapwire
Kay/o
TX_Gren_Icon = Frag/ment
**Geko: **
TX_Aggrobot_Bubbles = Mosh pit
Killjoy:
TX_KJ_Bees = Nanoswarm
tx_KJ_turret = turret
Raze:
TX_Clay_Boomba =Boom bot
TX_Clay_ClusterBomb = paint shells
TX_Clay_RocketLauncher = Show stopper (ULT)
Skye:
TX_Guide4 = Trail blazer
Viper:
TX_Pandemic_AcidLauncher = Snake bite
Data Example:
{"info":{"match_info":{"kill_feed":"{\"attacker\":\"YTDestruct28\",\"victim\":\"Ghostblade\",\"is_attacker_teammate\":true,\"is_victim_teammate\":false,\"weapon\":\"TX_Hud_Volcano\",\"ult\":\"\",\"assist1\":\"TX_Killfeed_Sage1\",\"assist2\":\"\",\"assist3\":\"\",\"assist4\":\"\",\"headshot\":false}"}},"feature":"match_info"}
None lethal ultimate example:
{"info":{"match_info":{"kill_feed":"{\"attacker\":\"JacksAtWork\",\"victim\":\"jaxxxsosparrow\",\"is_attacker_teammate\":true,\"is_victim_teammate\":false,\"weapon\":\"\",\"ult\":\"TX_Thorne_Heal\",\"assist1\":\"\",\"assist2\":\"\",\"assist3\":\"\",\"assist4\":\"\",\"headshot\":false}"}},"feature":"match_info"}
map note
This info-update is triggered before the match_start event end resets at the end of each game
Possible values:
- "Infinity" - Abyss map
- "Triad" - Haven map
- "Duality" - Bind map
- "Bonsai" - Split map
- "Ascent" - Ascent map
- "Port" - Icebox map
- "Foxtrot" - Breeze map
- "Canyon" - Fracture map
- "Pitt" - Pearl map
- "Jam" - Lotus map
- "Juliett" - Sunset map
- "Range" - Practice Range map
- "HURM_Alley" - District map
- "HURM_Yard" - Piazza map
- "HURM_Bowl" - Kasbah map
- "HURM_Helix" - Drift map
Data Example:
{"info":{"match_info":{"map":"Foxtrot"}},"feature":"match_info"}
escalation_stage note
{"feature": "match_info", "category": "match_info", "key": "escalation_stage", "data": "{\"attacker\":1,\"defender\":2}"}
observing note
{"feature": "match_info", "category": "match_info", "key": "observing", "data": "MrTester #5555"}
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
match_start | null | Match started. | See notes | 148.0 |
match_end | null | Match ended. | See notes | 148.0 |
spike_planted | null | When a spike is planted. | See notes | 233.0 |
spike_defused | null | When a spike is defused. | See notes | 233.0 |
spike_detonated | null | When a spike is detonated. | See notes | 233.0 |
kill_feed | kill feed details | When a kill feed appears in the UI. | See notes | 237.0 |
shop | open/close | When the shop window is open or close | See notes | 241.0 |
scoreboard_screen | open/close | When the scoreboard window is open or close | See notes | 267.0 |
match_start note
Data Example:
{"events":[{"name": "match_start","data":""}]}
match_end note
Please note that match_end
does not work on custom matches or training.
Data Example:
{"events":[{"name": "match_end","data":""}]}
spike_planted note
Data Example:
{"events":[{"name": "spike_planted","data":""}]}
spike_defused note
Data Example:
{"events":[{"name": "spike_defused","data":""}]}
spike_detonated note
Data Example:
{"events":[{"name": "spike_detonated","data":""}]}
kill_feed note
List of parameters:
- attacker - the name of the killing player
- victim - the name of the killed player
- assist 1/2/3/4 - the name of the characters who assisted in the kill
- ult - name of the ultimate used, reserved for a non-lethal ultimate such as Sage's resurrection
- headshot - Boolean value if the kill was by headshot
- weapon - name of the weapon/ability/ultimate used by the killing player or spike/fall damage
- is_attacker_teammate - true/false if the attacker is a teammate
- is_victim_teammate - true/false if the victim is a teammate
Data Example:
{"events":[{"name": "kill_feed","data":"{\"attacker\":\"YTDestruct28\",\"victim\":\"Ghostblade\",\"is_attacker_teammate\":true,\"is_victim_teammate\":false,\"weapon\":\"TX_Hud_Volcano\",\"ult\":\"\",\"assist1\":\"TX_Killfeed_Sage1\",\"assist2\":\"\",\"assist3\":\"\",\"assist4\":\"\",\"headshot\":false}}]}
shop note
- This feature is not yet supported in TTM game mode
Data Example:
{"events":[{"name": "shop","data":"open"}]}
scoreboard_screen note
Data Example:
{"events":[{"name": "scoreboard_screen","data":"open"}]}
game_info
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
scene | game_info | The current scene-state. | See notes | 148.0 |
state | game_info | The current game-state. | See notes | 148.0 |
scene note
"Scene" info includes the scenes of the game and the name of the map that is currently played (like in the example down below - Triad).
Data Example:
{"info":{"game_info":{"scene":"Triad"}},"feature":"game_info"}
Possible Scene values:
- "MainMenu" - Main menu
- "Triad" - Haven map
- "Duality" - Bind map
- "Bonsai" - Split map
- "Ascent" - Ascent map
- "Port" - Icebox map
- "Foxtrot" - Breeze map
- "Canyon" - Fracture map
- "Pitt" - Pearl map
- "Range" - Practice Range map
- "CharacterSelectPersistentLevel" - Character Selection
state note
Data Example:
{"info":{"game_info":{"state":"WaitingToStart"}},"feature":"game_info"}
{"info":{"game_info":{"state":"InProgress"}},"feature":"game_info"}
Possible states:
- "WaitingToStart"
- "LeavingMap"
- "Aborted"
- "InProgress"
- "Init"
kill
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
kills | kill | Amount of kills performed by the local player. | See notes | 148.0 |
assists | kill | Amount of assists performed by the local player. | See notes | 148.0 |
headshots | kill | Amount of headshots performed by the local player. | See notes | 150.0 |
kill note
Data Example:
{"info":{"kill":{"kills":1}},"feature":"kill"}
{"info":{"kill":{"kills":2}},"feature":"kill"}
{"info":{"kill":{"kills":3}},"feature":"kill"}
assist note
Data Example:
{"info":{"kill":{"assists":1}},"feature":"kill"}
headshots note
Data Example:
{"info":{"kill":{"headshots":1}},"feature":"kill"}
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
kill | Total kills | Kill is performed. | See notes | 148.0 |
assist | Total assists | Assist is performed. | See notes | 148.0 |
headshot | Total headshots | Headshot is performed. | See notes | 150.0 |
kill note
Data Example:
{"events":[{"name":"kill","data":6}]}
assist note
Data Example:
{"events":[{"name":"assist","data":1}]}
headshot note
Data Example:
{"events":[{"name":"headshot","data":"1"}]}
death
Info Updates
key | Category | Values | Notes | Since GEP Ver. |
---|---|---|---|---|
deaths | death | Amount of deaths by the local player. | See notes | 148.0 |
death note
Data Example:
{"info":{"death":{"deaths":1}},"feature":"death"}
Events
Event | Event Data | Fired When | Notes | Since GEP Ver. |
---|---|---|---|---|
death | Total deaths | Local player died. | See notes | 148.0 |
death note
Data Example:
{"events":[{"name":"death","data":14}]}